refactor: unglob std::wstring

This commit is contained in:
Tropical
2026-03-06 11:50:22 -06:00
parent 41db813a6d
commit cdc08700e4
581 changed files with 2156 additions and 2154 deletions

View File

@@ -22,14 +22,14 @@ DQRNetworkManager::ePartyProcessType DQRNetworkManager::m_partyProcess = DQRNetw
bool DQRNetworkManager::m_inviteReceived = false;
int DQRNetworkManager::m_bootUserIndex;
wstring DQRNetworkManager::m_bootSessionName;
wstring DQRNetworkManager::m_bootServiceConfig;
wstring DQRNetworkManager::m_bootSessionTemplate;
std::wstring DQRNetworkManager::m_bootSessionName;
std::wstring DQRNetworkManager::m_bootServiceConfig;
std::wstring DQRNetworkManager::m_bootSessionTemplate;
DQRNetworkManager * DQRNetworkManager::s_pDQRManager = NULL;
//using namespace Windows::Xbox::Networking;
DQRNetworkManager::SessionInfo::SessionInfo(wstring& sessionName, wstring& serviceConfig, wstring& sessionTemplate)
DQRNetworkManager::SessionInfo::SessionInfo(std::wstring& sessionName, std::wstring& serviceConfig, std::wstring& sessionTemplate)
{
m_detailsValid = true;
m_sessionName = sessionName;
@@ -782,7 +782,7 @@ DQRNetworkPlayer *DQRNetworkManager::GetPlayerByXuid(PlayerUID xuid)
}
// Retrieve player display name by gamertag
wstring DQRNetworkManager::GetDisplayNameByGamertag(wstring gamertag)
std::wstring DQRNetworkManager::GetDisplayNameByGamertag(std::wstring gamertag)
{
if (m_displayNames.find(gamertag) != m_displayNames.end())
{
@@ -2184,7 +2184,7 @@ int DQRNetworkManager::HostGameThreadProc()
if( m_currentUserMask & ( 1 << i ) && ProfileManager.IsSignedIn(i))
{
auto user = ProfileManager.GetUser(i);
wstring displayName = ProfileManager.GetDisplayName(i);
std::wstring displayName = ProfileManager.GetDisplayName(i);
DQRNetworkPlayer* pPlayer = new DQRNetworkPlayer(this, ( ( smallId == m_hostSmallId ) ? DQRNetworkPlayer::DNP_TYPE_HOST : DQRNetworkPlayer::DNP_TYPE_LOCAL ), true, i, localSessionAddress);
pPlayer->SetSmallId(smallId);
@@ -3031,7 +3031,7 @@ void DQRNetworkManager::GetProfileCallback(LPVOID pParam, Microsoft::Xbox::Servi
}
// Set player display name
void DQRNetworkManager::SetDisplayName(PlayerUID xuid, wstring displayName)
void DQRNetworkManager::SetDisplayName(PlayerUID xuid, std::wstring displayName)
{
EnterCriticalSection(&m_csRoomSyncData);
for (int i = 0; i < m_roomSyncData.playerCount; i++)