refactor: unglob std::wstring

This commit is contained in:
Tropical
2026-03-06 11:50:22 -06:00
parent 41db813a6d
commit cdc08700e4
581 changed files with 2156 additions and 2154 deletions

View File

@@ -27,7 +27,7 @@
#include "../../Minecraft.World/Level/LevelChunk.h"
#include "../Rendering/LevelRenderer.h"
ServerPlayer::ServerPlayer(MinecraftServer *server, Level *level, const wstring& name, ServerPlayerGameMode *gameMode) : Player(level)
ServerPlayer::ServerPlayer(MinecraftServer *server, Level *level, const std::wstring& name, ServerPlayerGameMode *gameMode) : Player(level)
{
// 4J - added initialisers
connection = nullptr;
@@ -369,7 +369,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
okToSend = true;
MinecraftServer::s_slowQueuePacketSent = true;
// static std::unordered_map<wstring,__int64> mapLastTime;
// static std::unordered_map<std::wstring,__int64> mapLastTime;
// __int64 thisTime = System::currentTimeMillis();
// __int64 lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
// app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
@@ -1342,7 +1342,7 @@ void ServerPlayer::displayClientMessage(int messageId)
}
//Language *language = Language::getInstance();
//wstring languageString = app.GetString(messageId);//language->getElement(messageId);
//std::wstring languageString = app.GetString(messageId);//language->getElement(messageId);
//connection->send( std::shared_ptr<ChatPacket>( new ChatPacket(L"", messageType) ) );
}
@@ -1423,7 +1423,7 @@ void ServerPlayer::setGameMode(GameType *mode)
connection->send(std::shared_ptr<GameEventPacket>(new GameEventPacket(GameEventPacket::CHANGE_GAME_MODE, mode->getId())));
}
void ServerPlayer::sendMessage(const wstring& message, ChatPacket::EChatPacketMessage type /*= e_ChatCustom*/, int customData /*= -1*/, const wstring& additionalMessage /*= L""*/)
void ServerPlayer::sendMessage(const std::wstring& message, ChatPacket::EChatPacketMessage type /*= e_ChatCustom*/, int customData /*= -1*/, const std::wstring& additionalMessage /*= L""*/)
{
connection->send(std::shared_ptr<ChatPacket>(new ChatPacket(message,type,customData,additionalMessage)));
}