refactor: unglob std::wstring

This commit is contained in:
Tropical
2026-03-06 11:50:22 -06:00
parent 41db813a6d
commit cdc08700e4
581 changed files with 2156 additions and 2154 deletions

View File

@@ -15,9 +15,9 @@
#include "../Packs/TexturePackRepository.h"
#include "TextureMap.h"
const wstring TextureMap::NAME_MISSING_TEXTURE = L"missingno";
const std::wstring TextureMap::NAME_MISSING_TEXTURE = L"missingno";
TextureMap::TextureMap(int type, const wstring &name, const wstring &path, BufferedImage *missingTexture, bool mipmap) : iconType(type), name(name), path(path), extension(L".png")
TextureMap::TextureMap(int type, const std::wstring &name, const std::wstring &path, BufferedImage *missingTexture, bool mipmap) : iconType(type), name(name), path(path), extension(L".png")
{
this->missingTexture = missingTexture;
@@ -82,9 +82,9 @@ void TextureMap::stitch()
//for (final String name : texturesToRegister.keySet())
for(AUTO_VAR(it, texturesToRegister.begin()); it != texturesToRegister.end(); ++it)
{
wstring name = it->first;
std::wstring name = it->first;
wstring filename = path + name + extension;
std::wstring filename = path + name + extension;
// TODO: [EB] Put the frames into a proper object, not this inside out hack
vector<Texture *> *frames = TextureManager::getInstance()->createTextures(filename, m_mipMap);
@@ -121,7 +121,7 @@ void TextureMap::stitch()
TextureHolder *textureHolder = slot->getHolder();
Texture *texture = textureHolder->getTexture();
wstring textureName = texture->getName();
std::wstring textureName = texture->getName();
vector<Texture *> *frames = textures.find(textureHolder)->second;
@@ -155,7 +155,7 @@ void TextureMap::stitch()
{
animatedTextures.push_back(stored);
wstring animationDefinitionFile = textureName + L".txt";
std::wstring animationDefinitionFile = textureName + L".txt";
TexturePack *texturePack = Minecraft::GetInstance()->skins->getSelected();
bool requiresFallback = !texturePack->hasFile(L"\\" + textureName + L".png", false);
@@ -189,7 +189,7 @@ void TextureMap::stitch()
stitchResult->updateOnGPU();
}
StitchedTexture *TextureMap::getTexture(const wstring &name)
StitchedTexture *TextureMap::getTexture(const std::wstring &name)
{
StitchedTexture *result = texturesByName.find(name)->second;
if (result == NULL) result = missingPosition;
@@ -212,7 +212,7 @@ Texture *TextureMap::getStitchedTexture()
}
// 4J Stu - register is a reserved keyword in C++
Icon *TextureMap::registerIcon(const wstring &name)
Icon *TextureMap::registerIcon(const std::wstring &name)
{
if (name.empty())
{