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refactor: unglob std::wstring
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@@ -13,8 +13,8 @@
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#include "../../Minecraft.Client/Rendering/Tesselator.h"
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const wstring FireTile::TEXTURE_FIRST = L"fire_0";
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const wstring FireTile::TEXTURE_SECOND = L"fire_1";
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const std::wstring FireTile::TEXTURE_FIRST = L"fire_0";
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const std::wstring FireTile::TEXTURE_SECOND = L"fire_1";
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FireTile::FireTile(int id) : Tile(id, Material::fire,isSolidRender())
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{
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