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refactor: unglob std::wstring
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@@ -12,11 +12,11 @@ int QuartzBlockTile::BLOCK_NAMES[QUARTZ_BLOCK_NAMES] = {
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IDS_TILE_QUARTZ_BLOCK, IDS_TILE_QUARTZ_BLOCK_CHISELED, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES
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};
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const wstring QuartzBlockTile::TEXTURE_TOP = L"quartzblock_top";
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const wstring QuartzBlockTile::TEXTURE_CHISELED_TOP = L"quartzblock_chiseled_top";
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const wstring QuartzBlockTile::TEXTURE_LINES_TOP = L"quartzblock_lines_top";
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const wstring QuartzBlockTile::TEXTURE_BOTTOM = L"quartzblock_bottom";
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const wstring QuartzBlockTile::TEXTURE_NAMES[QUARTZ_BLOCK_TEXTURES] = { L"quartzblock_side", L"quartzblock_chiseled", L"quartzblock_lines", L"", L""};
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const std::wstring QuartzBlockTile::TEXTURE_TOP = L"quartzblock_top";
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const std::wstring QuartzBlockTile::TEXTURE_CHISELED_TOP = L"quartzblock_chiseled_top";
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const std::wstring QuartzBlockTile::TEXTURE_LINES_TOP = L"quartzblock_lines_top";
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const std::wstring QuartzBlockTile::TEXTURE_BOTTOM = L"quartzblock_bottom";
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const std::wstring QuartzBlockTile::TEXTURE_NAMES[QUARTZ_BLOCK_TEXTURES] = { L"quartzblock_side", L"quartzblock_chiseled", L"quartzblock_lines", L"", L""};
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QuartzBlockTile::QuartzBlockTile(int id) : Tile(id, Material::stone)
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{
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