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refactor: unglob std::wstring
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@@ -26,7 +26,7 @@ void GameModeCommand::execute(std::shared_ptr<CommandSender> source, byteArray c
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//}
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}
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GameType *GameModeCommand::getModeForString(std::shared_ptr<CommandSender> source, const wstring &name)
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GameType *GameModeCommand::getModeForString(std::shared_ptr<CommandSender> source, const std::wstring &name)
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{
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return NULL;
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//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
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