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refactor: unglob std::wstring
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@@ -755,7 +755,7 @@ bool RandomLevelSource::shouldSave()
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return true;
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}
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wstring RandomLevelSource::gatherStats()
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std::wstring RandomLevelSource::gatherStats()
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{
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return L"RandomLevelSource";
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}
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@@ -770,7 +770,7 @@ vector<Biome::MobSpawnerData *> *RandomLevelSource::getMobsAt(MobCategory *mobCa
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return biome->getMobs(mobCategory);
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}
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TilePos *RandomLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
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TilePos *RandomLevelSource::findNearestMapFeature(Level *level, const std::wstring& featureName, int x, int y, int z)
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{
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if (LargeFeature::STRONGHOLD == featureName && strongholdFeature != NULL)
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{
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