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refactor: unglob std::wstring
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@@ -160,7 +160,7 @@ int BoundingBox::getZCenter()
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return z0 + (z1 - z0 + 1) / 2;
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}
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wstring BoundingBox::toString()
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std::wstring BoundingBox::toString()
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{
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return L"(" + _toString<int>(x0) + L", " + _toString<int>(y0) + L", " + _toString<int>(z0) + L"; " + _toString<int>(x1) + L", " + _toString<int>(y1) + L", " + _toString<int>(z1) + L")";
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}
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