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refactor: unglob std::wstring
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@@ -190,11 +190,11 @@ Vec3 *Vec3::clipZ(Vec3 *b, double zt)
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return Vec3::newTemp(x + xd * d, y + yd * d, z + zd * d);
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}
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wstring Vec3::toString()
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std::wstring Vec3::toString()
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{
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static wchar_t buf[128];
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swprintf(buf, 128, L"(%f,%f,%f)",x,y,z);
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return wstring(buf);
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return std::wstring(buf);
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}
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Vec3 *Vec3::lerp(Vec3 *v, double a)
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