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refactor: unglob std::wstring
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@@ -10,7 +10,7 @@ BiomeOverrideLayer::BiomeOverrideLayer(int seedMixup) : Layer(seedMixup)
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m_biomeOverride = byteArray( width * height );
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#ifdef _UNICODE
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wstring path = L"GAME:\\GameRules\\biomemap.bin";
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std::wstring path = L"GAME:\\GameRules\\biomemap.bin";
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HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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#else
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#ifdef _WINDOWS64
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