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refactor: unglob std::wstring
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@@ -517,7 +517,7 @@ bool HellRandomLevelSource::shouldSave()
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return true;
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}
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wstring HellRandomLevelSource::gatherStats()
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std::wstring HellRandomLevelSource::gatherStats()
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{
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return L"HellRandomLevelSource";
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}
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@@ -538,7 +538,7 @@ vector<Biome::MobSpawnerData *> *HellRandomLevelSource::getMobsAt(MobCategory *m
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return biome->getMobs(mobCategory);
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}
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TilePos *HellRandomLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
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TilePos *HellRandomLevelSource::findNearestMapFeature(Level *level, const std::wstring& featureName, int x, int y, int z)
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{
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return NULL;
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}
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