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refactor: unglob std::wstring
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@@ -399,7 +399,7 @@ bool TheEndLevelRandomLevelSource::shouldSave()
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return true;
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}
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wstring TheEndLevelRandomLevelSource::gatherStats()
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std::wstring TheEndLevelRandomLevelSource::gatherStats()
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{
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return L"RandomLevelSource";
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}
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@@ -414,7 +414,7 @@ vector<Biome::MobSpawnerData *> *TheEndLevelRandomLevelSource::getMobsAt(MobCate
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return biome->getMobs(mobCategory);
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}
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TilePos *TheEndLevelRandomLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
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TilePos *TheEndLevelRandomLevelSource::findNearestMapFeature(Level *level, const std::wstring& featureName, int x, int y, int z)
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{
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return NULL;
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}
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