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refactor: unglob std::wstring
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@@ -280,12 +280,12 @@ vector<Biome::MobSpawnerData *> *MultiPlayerChunkCache::getMobsAt(MobCategory *m
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return NULL;
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}
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TilePos *MultiPlayerChunkCache::findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z)
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TilePos *MultiPlayerChunkCache::findNearestMapFeature(Level *level, const std::wstring &featureName, int x, int y, int z)
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{
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return NULL;
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}
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wstring MultiPlayerChunkCache::gatherStats()
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std::wstring MultiPlayerChunkCache::gatherStats()
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{
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EnterCriticalSection(&m_csLoadCreate);
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int size = (int)loadedChunkList.size();
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