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Use standard byte counts in save file IO
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@@ -535,7 +535,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const std::ws
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ConsoleSaveFile *csf = getLevel(0)->getLevelStorage()->getSaveFile();
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if( csf->doesFileExist(filepath) )
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{
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DWORD numberOfBytesRead;
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unsigned int numberOfBytesRead;
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byteArray ba_gameRules;
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FileEntry *fe = csf->createFile(filepath);
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@@ -810,7 +810,7 @@ void MinecraftServer::saveGameRules()
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ConsoleSaveFile *csf = getLevel(0)->getLevelStorage()->getSaveFile();
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FileEntry *fe = csf->createFile(ConsoleSavePath(GAME_RULE_SAVENAME));
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csf->setFilePointer(fe, 0, NULL, FILE_BEGIN);
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DWORD length;
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unsigned int length;
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csf->writeFile(fe, ba.data, ba.length, &length );
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delete [] ba.data;
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