Use standard byte counts in save file IO

This commit is contained in:
notmatthewbeshay
2026-03-10 10:20:17 +11:00
parent 8be51f6270
commit d1b2b8cedb
12 changed files with 62 additions and 62 deletions

View File

@@ -535,7 +535,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const std::ws
ConsoleSaveFile *csf = getLevel(0)->getLevelStorage()->getSaveFile();
if( csf->doesFileExist(filepath) )
{
DWORD numberOfBytesRead;
unsigned int numberOfBytesRead;
byteArray ba_gameRules;
FileEntry *fe = csf->createFile(filepath);
@@ -810,7 +810,7 @@ void MinecraftServer::saveGameRules()
ConsoleSaveFile *csf = getLevel(0)->getLevelStorage()->getSaveFile();
FileEntry *fe = csf->createFile(ConsoleSavePath(GAME_RULE_SAVENAME));
csf->setFilePointer(fe, 0, NULL, FILE_BEGIN);
DWORD length;
unsigned int length;
csf->writeFile(fe, ba.data, ba.length, &length );
delete [] ba.data;