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Use standard types in profile content helpers
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@@ -287,8 +287,8 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
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// Check if user-created content is allowed, as we cannot play multiplayer if it's not
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bool noUGC = false;
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BOOL pccAllowed = TRUE;
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BOOL pccFriendsAllowed = TRUE;
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bool pccAllowed = true;
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bool pccFriendsAllowed = true;
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ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
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if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
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