Use standard types in keyboard request APIs

This commit is contained in:
notmatthewbeshay
2026-03-11 00:41:46 +11:00
parent b82e0af700
commit d285f41969
14 changed files with 26 additions and 26 deletions

View File

@@ -430,15 +430,15 @@ void UIScene_LaunchMoreOptionsMenu::handlePress(F64 controlId, F64 childId)
case XC_LANGUAGE_JAPANESE:
case XC_LANGUAGE_KOREAN:
case XC_LANGUAGE_TCHINESE:
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Default);
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Default);
break;
default:
// 4J Stu - Use a different keyboard for non-asian languages so we don't have prediction on
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Alphabet_Extended);
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Alphabet_Extended);
break;
}
#else
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Default);
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
}
break;