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Use standard thumbnail buffer types
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@@ -1414,11 +1414,11 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail)
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if(updateThumbnail)
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{
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PBYTE pbThumbnailData=NULL;
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DWORD dwThumbnailDataSize=0;
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std::uint8_t *pbThumbnailData = NULL;
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unsigned int dwThumbnailDataSize = 0;
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PBYTE pbDataSaveImage=NULL;
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DWORD dwDataSizeSaveImage=0;
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std::uint8_t *pbDataSaveImage = NULL;
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unsigned int dwDataSizeSaveImage = 0;
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#if ( defined _XBOX || defined _DURANGO )
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app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
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