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make the game build
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@@ -112,16 +112,14 @@ using namespace DirectX;
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#include "../Windows64/Iggy/gdraw/gdraw_d3d11.h"
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#include "../Windows64/Windows64_UIController.h"
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#else
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// Linux build: keep the Linux runtime/controller path and use the supported
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// Linux/Windows64 metadata headers only.
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#include "../Linux/Linux_App.h"
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#include "../Windows64/Iggy/include/iggy.h"
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#include "../Windows64/Source Files/Sentient/SentientTelemetryCommon.h"
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#include "../Windows64/Source Files/Sentient/DynamicConfigurations.h"
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#include "../Linux/Iggy/include/iggy.h"
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#include "../Linux/Sentient/SentientTelemetryCommon.h"
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#include "../Linux/Sentient/DynamicConfigurations.h"
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#include "Minecraft.spa.h"
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#include "../Common/Source Files/Audio/SoundEngine.h"
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#include "../Linux/Linux_UIController.h"
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#include "../Windows64/Source Files/Social/SocialManager.h"
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#include "../Linux/Social/SocialManager.h"
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#endif
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#include "../Common/Source Files/ConsoleGameMode.h"
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