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fix: resolve a lot of conversion warnings
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@@ -21,7 +21,7 @@ bool Textures::MIPMAP = true;
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C4JRender::eTextureFormat Textures::TEXTURE_FORMAT = C4JRender::TEXTURE_FORMAT_RxGyBzAw;
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int Textures::preLoadedIdx[TN_COUNT];
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wchar_t *Textures::preLoaded[TN_COUNT] =
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const wchar_t *Textures::preLoaded[TN_COUNT] =
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{
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L"%blur%misc/pumpkinblur",
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// L"%blur%/misc/vignette", // Not currently used
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