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Merge branch 'dev' into issue/51-phase-1-portable-win32-cleanup
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@@ -1756,7 +1756,8 @@ void GameRenderer::renderSnowAndRain(float a)
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t->color(br, br, br, ((1 - dd * dd) * 0.5f + 0.5f) * rainLevel);
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t->vertexUV(x - xa + 0.5, yy0, z - za + 0.5, 0 * s, yy0 * s / 4.0f + ra * s);
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t->vertexUV(x + xa + 0.5, yy0, z + za + 0.5, 1 * s, yy0 * s / 4.0f + ra * s);
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t->color(br, br, br, 0.0f); // 4J - added to soften the top visible edge of the rain
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// 4jcraft: this color call made rain invisible
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// t->color(br, br, br, 0.0f); // 4J - added to soften the top visible edge of the rain
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t->vertexUV(x + xa + 0.5, yy1, z + za + 0.5, 1 * s, yy1 * s / 4.0f + ra * s);
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t->vertexUV(x - xa + 0.5, yy1, z - za + 0.5, 0 * s, yy1 * s / 4.0f + ra * s);
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#endif
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