format everything

This commit is contained in:
Tropical
2026-04-01 13:48:29 -05:00
parent 3e813592e4
commit dd93cfe91e
380 changed files with 2698 additions and 2595 deletions

View File

@@ -99,12 +99,10 @@ void MultiplayerLocalPlayer::tick() {
if (minecraft->localgameModes[m_iPad]->getTutorial()->canMoveToPosition(
tempX, tempY, tempZ, x, y, z)) {
if (isRiding()) {
connection->send(
std::make_shared<MovePlayerPacket::Rot>(
yRot, xRot, onGround, abilities.flying));
connection->send(
std::make_shared<PlayerInputPacket>(
xxa, yya, input->jumping, input->sneaking));
connection->send(std::make_shared<MovePlayerPacket::Rot>(
yRot, xRot, onGround, abilities.flying));
connection->send(std::make_shared<PlayerInputPacket>(
xxa, yya, input->jumping, input->sneaking));
} else {
sendPosition();
}
@@ -119,13 +117,11 @@ void MultiplayerLocalPlayer::sendPosition() {
bool sprinting = isSprinting();
if (sprinting != lastSprinting) {
if (sprinting)
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::START_SPRINTING));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::START_SPRINTING));
else
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::STOP_SPRINTING));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::STOP_SPRINTING));
lastSprinting = sprinting;
}
@@ -133,13 +129,11 @@ void MultiplayerLocalPlayer::sendPosition() {
bool sneaking = isSneaking();
if (sneaking != lastSneaked) {
if (sneaking)
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::START_SNEAKING));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::START_SNEAKING));
else
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::STOP_SNEAKING));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::STOP_SNEAKING));
lastSneaked = sneaking;
}
@@ -147,13 +141,11 @@ void MultiplayerLocalPlayer::sendPosition() {
bool idle = isIdle();
if (idle != lastIdle) {
if (idle)
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::START_IDLEANIM));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::START_IDLEANIM));
else
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::STOP_IDLEANIM));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::STOP_IDLEANIM));
lastIdle = idle;
}
@@ -169,23 +161,19 @@ void MultiplayerLocalPlayer::sendPosition() {
positionReminder >= POSITION_REMINDER_INTERVAL;
bool rot = rydd != 0 || rxdd != 0;
if (riding != nullptr) {
connection->send(
std::make_shared<MovePlayerPacket::PosRot>(
xd, -999, -999, zd, yRot, xRot, onGround, abilities.flying));
connection->send(std::make_shared<MovePlayerPacket::PosRot>(
xd, -999, -999, zd, yRot, xRot, onGround, abilities.flying));
move = false;
} else {
if (move && rot) {
connection->send(
std::make_shared<MovePlayerPacket::PosRot>(
x, bb.y0, y, z, yRot, xRot, onGround, abilities.flying));
connection->send(std::make_shared<MovePlayerPacket::PosRot>(
x, bb.y0, y, z, yRot, xRot, onGround, abilities.flying));
} else if (move) {
connection->send(
std::make_shared<MovePlayerPacket::Pos>(
x, bb.y0, y, z, onGround, abilities.flying));
connection->send(std::make_shared<MovePlayerPacket::Pos>(
x, bb.y0, y, z, onGround, abilities.flying));
} else if (rot) {
connection->send(
std::make_shared<MovePlayerPacket::Rot>(
yRot, xRot, onGround, abilities.flying));
connection->send(std::make_shared<MovePlayerPacket::Rot>(
yRot, xRot, onGround, abilities.flying));
} else {
connection->send(std::shared_ptr<MovePlayerPacket>(
new MovePlayerPacket(onGround, abilities.flying)));
@@ -295,8 +283,7 @@ void MultiplayerLocalPlayer::clientSideCloseContainer() {
LocalPlayer::closeContainer();
}
void MultiplayerLocalPlayer::hurtTo(float newHealth,
uint8_t damageSource) {
void MultiplayerLocalPlayer::hurtTo(float newHealth, uint8_t damageSource) {
if (flashOnSetHealth) {
LocalPlayer::hurtTo(newHealth, damageSource);
} else {
@@ -305,7 +292,8 @@ void MultiplayerLocalPlayer::hurtTo(float newHealth,
}
}
void MultiplayerLocalPlayer::awardStat(Stat* stat, const std::vector<uint8_t>& param) {
void MultiplayerLocalPlayer::awardStat(Stat* stat,
const std::vector<uint8_t>& param) {
if (stat == nullptr) {
return;
}
@@ -317,7 +305,8 @@ void MultiplayerLocalPlayer::awardStat(Stat* stat, const std::vector<uint8_t>& p
}
}
void MultiplayerLocalPlayer::awardStatFromServer(Stat* stat, std::vector<uint8_t>& param) {
void MultiplayerLocalPlayer::awardStatFromServer(Stat* stat,
std::vector<uint8_t>& param) {
if (stat != nullptr && !stat->awardLocallyOnly) {
LocalPlayer::awardStat(stat, param);
}
@@ -331,16 +320,14 @@ void MultiplayerLocalPlayer::onUpdateAbilities() {
bool MultiplayerLocalPlayer::isLocalPlayer() { return true; }
void MultiplayerLocalPlayer::sendRidingJump() {
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::RIDING_JUMP,
(int)(getJumpRidingScale() * 100.0f)));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::RIDING_JUMP,
(int)(getJumpRidingScale() * 100.0f)));
}
void MultiplayerLocalPlayer::sendOpenInventory() {
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::OPEN_INVENTORY));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::OPEN_INVENTORY));
}
void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e) {
@@ -371,9 +358,8 @@ void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e) {
}
void MultiplayerLocalPlayer::StopSleeping() {
connection->send(
std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::STOP_SLEEPING));
connection->send(std::make_shared<PlayerCommandPacket>(
shared_from_this(), PlayerCommandPacket::STOP_SLEEPING));
}
// 4J Added
@@ -398,10 +384,9 @@ void MultiplayerLocalPlayer::setAndBroadcastCustomCape(std::uint32_t capeId) {
customTextureUrl2.c_str());
#endif
if (getCustomCape() != oldCapeIndex)
connection->send(
std::make_shared<TextureChangePacket>(
shared_from_this(), TextureChangePacket::e_TextureChange_Cape,
app.GetPlayerCapeName(GetXboxPad())));
connection->send(std::make_shared<TextureChangePacket>(
shared_from_this(), TextureChangePacket::e_TextureChange_Cape,
app.GetPlayerCapeName(GetXboxPad())));
}
// 4J added for testing. This moves the player in a repeated sequence of 2