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format everything
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@@ -113,7 +113,8 @@ void Input::tick(LocalPlayer* player) {
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}
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tx = ty = 0.0f;
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}
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player->interpolateTurn(tx * std::abs(tx) * turnSpeed, ty * std::abs(ty) * turnSpeed);
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player->interpolateTurn(tx * std::abs(tx) * turnSpeed,
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ty * std::abs(ty) * turnSpeed);
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// jumping = controller.isButtonPressed(0);
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