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format everything
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@@ -11,8 +11,7 @@ EntityTileRenderer::EntityTileRenderer() {
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chest = std::make_shared<ChestTileEntity>();
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trappedChest = std::shared_ptr<ChestTileEntity>(
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new ChestTileEntity(ChestTile::TYPE_TRAP));
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enderChest =
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std::make_shared<EnderChestTileEntity>();
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enderChest = std::make_shared<EnderChestTileEntity>();
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}
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void EntityTileRenderer::render(Tile* tile, int data, float brightness,
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