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format everything
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@@ -397,7 +397,7 @@ void TitleScreen::render(int xm, int ym, float a) {
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glRotatef(-20, 0, 0, 1);
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float sss = 1.8f - std::abs(sinf(System::currentTimeMillis() % 1000 /
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1000.0f * std::numbers::pi * 2) *
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1000.0f * std::numbers::pi * 2) *
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0.1f);
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sss = sss * 100 / (font->width(splash) + 8 * 4);
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