mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-01 08:26:31 +00:00
refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
@@ -85,7 +85,7 @@ void PlayerChunkMap::PlayerChunk::add(std::shared_ptr<ServerPlayer> player,
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}
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void PlayerChunkMap::PlayerChunk::remove(std::shared_ptr<ServerPlayer> player) {
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PlayerChunkMap::PlayerChunk* toDelete = NULL;
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PlayerChunkMap::PlayerChunk* toDelete = nullptr;
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// app.DebugPrintf("--- PlayerChunkMap::PlayerChunk::remove
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// x=%d\tz=%d\n",x,z);
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@@ -129,17 +129,17 @@ void PlayerChunkMap::PlayerChunk::remove(std::shared_ptr<ServerPlayer> player) {
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// to unload entities in chunks when players are dead. If we do not and the
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// entity is removed while they are dead, that entity will remain in the
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// clients world
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if (player->connection != NULL &&
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if (player->connection != nullptr &&
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player->seenChunks.find(pos) != player->seenChunks.end()) {
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INetworkPlayer* thisNetPlayer = player->connection->getNetworkPlayer();
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bool noOtherPlayersFound = true;
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if (thisNetPlayer != NULL) {
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if (thisNetPlayer != nullptr) {
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for (AUTO_VAR(it, players.begin()); it < players.end(); ++it) {
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std::shared_ptr<ServerPlayer> currPlayer = *it;
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INetworkPlayer* currNetPlayer =
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currPlayer->connection->getNetworkPlayer();
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if (currNetPlayer != NULL &&
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if (currNetPlayer != nullptr &&
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currNetPlayer->IsSameSystem(thisNetPlayer) &&
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currPlayer->seenChunks.find(pos) !=
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currPlayer->seenChunks.end()) {
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@@ -155,7 +155,7 @@ void PlayerChunkMap::PlayerChunk::remove(std::shared_ptr<ServerPlayer> player) {
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}
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} else {
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// app.DebugPrintf("PlayerChunkMap::PlayerChunk::remove - QNetPlayer
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// is NULL\n");
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// is nullptr\n");
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}
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}
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@@ -221,14 +221,14 @@ void PlayerChunkMap::PlayerChunk::broadcast(std::shared_ptr<Packet> packet) {
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bool dontSend = false;
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if (sentTo.size()) {
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INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
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if (thisPlayer == NULL) {
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if (thisPlayer == nullptr) {
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dontSend = true;
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} else {
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for (unsigned int j = 0; j < sentTo.size(); j++) {
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std::shared_ptr<ServerPlayer> player2 = sentTo[j];
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INetworkPlayer* otherPlayer =
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player2->connection->getNetworkPlayer();
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if (otherPlayer != NULL &&
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if (otherPlayer != nullptr &&
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thisPlayer->IsSameSystem(otherPlayer)) {
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dontSend = true;
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}
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@@ -275,7 +275,7 @@ void PlayerChunkMap::PlayerChunk::broadcast(std::shared_ptr<Packet> packet) {
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parent->level->getServer()->getPlayers()->players[i];
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// Don't worry about local players, they get all their updates through
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// sharing level with the server anyway
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if (player->connection == NULL) continue;
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if (player->connection == nullptr) continue;
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if (player->connection->isLocal()) continue;
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// Don't worry about this player if they haven't had this chunk yet
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@@ -291,14 +291,14 @@ void PlayerChunkMap::PlayerChunk::broadcast(std::shared_ptr<Packet> packet) {
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bool dontSend = false;
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if (sentTo.size()) {
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INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
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if (thisPlayer == NULL) {
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if (thisPlayer == nullptr) {
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dontSend = true;
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} else {
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for (unsigned int j = 0; j < sentTo.size(); j++) {
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std::shared_ptr<ServerPlayer> player2 = sentTo[j];
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INetworkPlayer* otherPlayer =
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player2->connection->getNetworkPlayer();
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if (otherPlayer != NULL &&
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if (otherPlayer != nullptr &&
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thisPlayer->IsSameSystem(otherPlayer)) {
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dontSend = true;
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}
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@@ -387,9 +387,9 @@ bool PlayerChunkMap::PlayerChunk::broadcastChanges(bool allowRegionUpdate) {
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}
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void PlayerChunkMap::PlayerChunk::broadcast(std::shared_ptr<TileEntity> te) {
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if (te != NULL) {
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if (te != nullptr) {
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std::shared_ptr<Packet> p = te->getUpdatePacket();
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if (p != NULL) {
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if (p != nullptr) {
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broadcast(p);
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}
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}
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@@ -473,7 +473,7 @@ PlayerChunkMap::PlayerChunk* PlayerChunkMap::getChunk(int x, int z,
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int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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AUTO_VAR(it, chunks.find(id));
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PlayerChunk* chunk = NULL;
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PlayerChunk* chunk = nullptr;
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if (it != chunks.end()) {
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chunk = it->second;
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} else if (create) {
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@@ -552,7 +552,7 @@ void PlayerChunkMap::broadcastTileUpdate(std::shared_ptr<Packet> packet, int x,
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int xc = x >> 4;
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int zc = z >> 4;
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PlayerChunk* chunk = getChunk(xc, zc, false);
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if (chunk != NULL) {
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if (chunk != nullptr) {
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chunk->broadcast(packet);
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}
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}
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@@ -561,7 +561,7 @@ void PlayerChunkMap::tileChanged(int x, int y, int z) {
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int xc = x >> 4;
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int zc = z >> 4;
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PlayerChunk* chunk = getChunk(xc, zc, false);
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if (chunk != NULL) {
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if (chunk != nullptr) {
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chunk->tileChanged(x & 15, y, z & 15);
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}
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}
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@@ -580,7 +580,7 @@ void PlayerChunkMap::prioritiseTileChanges(int x, int y, int z) {
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int xc = x >> 4;
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int zc = z >> 4;
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PlayerChunk* chunk = getChunk(xc, zc, false);
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if (chunk != NULL) {
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if (chunk != nullptr) {
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chunk->prioritiseTileChanges();
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}
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}
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@@ -690,7 +690,7 @@ void PlayerChunkMap::remove(std::shared_ptr<ServerPlayer> player) {
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for (int x = xc - radius; x <= xc + radius; x++)
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for (int z = zc - radius; z <= zc + radius; z++) {
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PlayerChunk* playerChunk = getChunk(x, z, false);
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if (playerChunk != NULL) playerChunk->remove(player);
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if (playerChunk != nullptr) playerChunk->remove(player);
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}
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AUTO_VAR(it, find(players.begin(), players.end(), player));
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@@ -761,7 +761,7 @@ bool PlayerChunkMap::isPlayerIn(std::shared_ptr<ServerPlayer> player,
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int xChunk, int zChunk) {
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PlayerChunk* chunk = getChunk(xChunk, zChunk, false);
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if (chunk == NULL) {
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if (chunk == nullptr) {
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return false;
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} else {
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AUTO_VAR(it1,
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@@ -771,7 +771,7 @@ bool PlayerChunkMap::isPlayerIn(std::shared_ptr<ServerPlayer> player,
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return it1 != chunk->players.end() && it2 == player->chunksToSend.end();
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}
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// return chunk == NULL ? false : chunk->players->contains(player) &&
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// return chunk == nullptr ? false : chunk->players->contains(player) &&
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// !player->chunksToSend->contains(chunk->pos);
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}
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