refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -73,7 +73,7 @@ bool ServerChunkCache::hasChunk(int x, int z) {
if ((iz < 0) || (iz >= XZSIZE)) return true;
int idx = ix * XZSIZE + iz;
LevelChunk* lc = cache[idx];
if (lc == NULL) return false;
if (lc == nullptr) return false;
return true;
}
@@ -145,17 +145,17 @@ LevelChunk* ServerChunkCache::create(
LevelChunk* chunk = cache[idx];
LevelChunk* lastChunk = chunk;
if ((chunk == NULL) || (chunk->x != x) || (chunk->z != z)) {
if ((chunk == nullptr) || (chunk->x != x) || (chunk->z != z)) {
EnterCriticalSection(&m_csLoadCreate);
chunk = load(x, z);
if (chunk == NULL) {
if (source == NULL) {
if (chunk == nullptr) {
if (source == nullptr) {
chunk = emptyChunk;
} else {
chunk = source->getChunk(x, z);
}
}
if (chunk != NULL) {
if (chunk != nullptr) {
chunk->load();
}
@@ -349,7 +349,7 @@ void ServerChunkCache::overwriteLevelChunkFromSource(int x, int z) {
if ((iz < 0) || (iz >= XZSIZE)) assert(0);
int idx = ix * XZSIZE + iz;
LevelChunk* chunk = NULL;
LevelChunk* chunk = nullptr;
chunk = source->getChunk(x, z);
assert(chunk);
if (chunk) {
@@ -418,35 +418,35 @@ void ServerChunkCache::dontDrop(int x, int z) {
#endif
LevelChunk* ServerChunkCache::load(int x, int z) {
if (storage == NULL) return NULL;
if (storage == nullptr) return nullptr;
LevelChunk* levelChunk = NULL;
LevelChunk* levelChunk = nullptr;
#if defined(_LARGE_WORLDS)
int ix = x + XZOFFSET;
int iz = z + XZOFFSET;
int idx = ix * XZSIZE + iz;
levelChunk = m_unloadedCache[idx];
m_unloadedCache[idx] = NULL;
if (levelChunk == NULL)
m_unloadedCache[idx] = nullptr;
if (levelChunk == nullptr)
#endif
{
levelChunk = storage->load(level, x, z);
}
if (levelChunk != NULL) {
if (levelChunk != nullptr) {
levelChunk->lastSaveTime = level->getGameTime();
}
return levelChunk;
}
void ServerChunkCache::saveEntities(LevelChunk* levelChunk) {
if (storage == NULL) return;
if (storage == nullptr) return;
storage->saveEntities(level, levelChunk);
}
void ServerChunkCache::save(LevelChunk* levelChunk) {
if (storage == NULL) return;
if (storage == nullptr) return;
levelChunk->lastSaveTime = level->getGameTime();
storage->save(level, levelChunk);
@@ -584,7 +584,7 @@ void ServerChunkCache::postProcess(ChunkSource* parent, int x, int z) {
LevelChunk* chunk = getChunk(x, z);
if ((chunk->terrainPopulated & LevelChunk::sTerrainPopulatedFromHere) ==
0) {
if (source != NULL) {
if (source != nullptr) {
PIXBeginNamedEvent(0, "Main post processing");
source->postProcess(parent, x, z);
PIXEndNamedEvent();
@@ -675,7 +675,7 @@ bool ServerChunkCache::save(bool force, ProgressListener* progressListener) {
// 4J - added this to support progressListner
int count = 0;
if (progressListener != NULL) {
if (progressListener != nullptr) {
AUTO_VAR(itEnd, m_loadedChunkList.end());
for (AUTO_VAR(it, m_loadedChunkList.begin()); it != itEnd; it++) {
LevelChunk* chunk = *it;
@@ -706,7 +706,7 @@ bool ServerChunkCache::save(bool force, ProgressListener* progressListener) {
}
// 4J - added this to support progressListener
if (progressListener != NULL) {
if (progressListener != nullptr) {
if (++cc % 10 == 0) {
progressListener->progressStagePercentage(cc * 100 /
count);
@@ -756,7 +756,7 @@ bool ServerChunkCache::save(bool force, ProgressListener* progressListener) {
}
// 4J - added this to support progressListener
if (progressListener != NULL) {
if (progressListener != nullptr) {
if (++cc % 10 == 0) {
progressListener->progressStagePercentage(cc * 100 /
count);
@@ -775,7 +775,7 @@ bool ServerChunkCache::save(bool force, ProgressListener* progressListener) {
}
if (force) {
if (storage == NULL) {
if (storage == nullptr) {
LeaveCriticalSection(&m_csLoadCreate);
return true;
}
@@ -822,14 +822,14 @@ bool ServerChunkCache::tick() {
int iz = chunk->z + XZOFFSET;
int idx = ix * XZSIZE + iz;
m_unloadedCache[idx] = chunk;
cache[idx] = NULL;
cache[idx] = nullptr;
}
}
m_toDrop.pop_front();
}
}
#endif
if (storage != NULL) storage->tick();
if (storage != nullptr) storage->tick();
}
return source->tick();
@@ -872,7 +872,7 @@ int ServerChunkCache::runSaveThreadProc(LPVOID lpParam) {
// app.DebugPrintf("Save thread has started\n");
while (params->chunkToSave != NULL) {
while (params->chunkToSave != nullptr) {
PIXBeginNamedEvent(0, "Saving entities");
// app.DebugPrintf("Save thread has started processing a chunk\n");
if (params->saveEntities)