refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -9,7 +9,7 @@
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0) {
m_x = m_y = m_z = 0;
boundingBox = NULL;
boundingBox = nullptr;
orientation = Direction::NORTH;
m_dimension = 0;
}
@@ -24,7 +24,7 @@ void ConsoleGenerateStructure::getChildren(
GameRuleDefinition* ConsoleGenerateStructure::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = NULL;
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_GenerateBox) {
rule = new XboxStructureActionGenerateBox();
m_actions.push_back((XboxStructureActionGenerateBox*)rule);
@@ -100,7 +100,7 @@ void ConsoleGenerateStructure::addAttribute(
}
BoundingBox* ConsoleGenerateStructure::getBoundingBox() {
if (boundingBox == NULL) {
if (boundingBox == nullptr) {
// Find the max bounds
int maxX, maxY, maxZ;
maxX = maxY = maxZ = 1;