refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -62,8 +62,8 @@ void ChangeStateConstraint::tick(int iPad) {
Minecraft* pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player =
minecraft->localplayers[iPad];
if (player != NULL && player->connection &&
player->connection->getNetworkPlayer() != NULL) {
if (player != nullptr && player->connection &&
player->connection->getNetworkPlayer() != nullptr) {
player->connection->send(
std::shared_ptr<PlayerInfoPacket>(new PlayerInfoPacket(
player->connection->getNetworkPlayer()
@@ -94,7 +94,7 @@ void ChangeStateConstraint::tick(int iPad) {
m_tutorial->changeTutorialState(m_targetState);
if (m_changeGameMode) {
if (minecraft->localgameModes[iPad] != NULL) {
if (minecraft->localgameModes[iPad] != nullptr) {
m_changedFromGameMode =
minecraft->localplayers[iPad]->abilities.instabuild
? GameType::CREATIVE
@@ -113,8 +113,8 @@ void ChangeStateConstraint::tick(int iPad) {
Minecraft* pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player =
minecraft->localplayers[iPad];
if (player != NULL && player->connection &&
player->connection->getNetworkPlayer() != NULL) {
if (player != nullptr && player->connection &&
player->connection->getNetworkPlayer() != nullptr) {
player->connection->send(
std::shared_ptr<PlayerInfoPacket>(
new PlayerInfoPacket(
@@ -144,8 +144,8 @@ void ChangeStateConstraint::tick(int iPad) {
Minecraft* pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player =
minecraft->localplayers[iPad];
if (player != NULL && player->connection &&
player->connection->getNetworkPlayer() != NULL) {
if (player != nullptr && player->connection &&
player->connection->getNetworkPlayer() != nullptr) {
player->connection->send(
std::shared_ptr<PlayerInfoPacket>(new PlayerInfoPacket(
player->connection->getNetworkPlayer()