refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -13,8 +13,8 @@ UIComponent_TutorialPopup::UIComponent_TutorialPopup(int iPad, void* initData,
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_interactScene = NULL;
m_lastInteractSceneMoved = NULL;
m_interactScene = nullptr;
m_lastInteractSceneMoved = nullptr;
m_lastSceneMovedLeft = false;
m_bAllowFade = false;
m_iconItem = nullptr;
@@ -27,7 +27,7 @@ UIComponent_TutorialPopup::UIComponent_TutorialPopup(int iPad, void* initData,
m_labelDescription.init(L"");
// 4jcraft added
m_tutorial = NULL;
m_tutorial = nullptr;
}
std::wstring UIComponent_TutorialPopup::getMoviePath() {
@@ -104,7 +104,7 @@ void UIComponent_TutorialPopup::SetTutorialDescription(
void UIComponent_TutorialPopup::RemoveInteractSceneReference(UIScene* scene) {
if (m_interactScene == scene) {
m_interactScene = NULL;
m_interactScene = nullptr;
}
}
@@ -152,7 +152,7 @@ void UIComponent_TutorialPopup::_SetDescription(UIScene* interactScene,
m_interactScene = interactScene;
app.DebugPrintf("Setting m_interactScene to %08x\n", m_interactScene);
if (interactScene != m_lastInteractSceneMoved)
m_lastInteractSceneMoved = NULL;
m_lastInteractSceneMoved = nullptr;
if (desc.empty()) {
SetVisible(false);
app.DebugPrintf(
@@ -335,8 +335,8 @@ std::wstring UIComponent_TutorialPopup::_SetIcon(int icon, int iAuxVal,
m_iconItem = nullptr;
}
}
if (!isFixedIcon && m_iconItem != NULL) setupIconHolder(e_ICON_TYPE_IGGY);
m_controlIconHolder.setVisible(isFixedIcon || m_iconItem != NULL);
if (!isFixedIcon && m_iconItem != nullptr) setupIconHolder(e_ICON_TYPE_IGGY);
m_controlIconHolder.setVisible(isFixedIcon || m_iconItem != nullptr);
return temp;
}
@@ -382,7 +382,7 @@ std::wstring UIComponent_TutorialPopup::ParseDescription(int iPad,
}
void UIComponent_TutorialPopup::UpdateInteractScenePosition(bool visible) {
if (m_interactScene == NULL) return;
if (m_interactScene == nullptr) return;
// 4J-PB - check this players screen section to see if we should allow the
// animation
@@ -486,7 +486,7 @@ void UIComponent_TutorialPopup::render(S32 width, S32 height,
void UIComponent_TutorialPopup::customDraw(
IggyCustomDrawCallbackRegion* region) {
if (m_iconItem != NULL)
if (m_iconItem != nullptr)
customDrawSlotControl(region, m_iPad, m_iconItem, 1.0f,
m_iconItem->isFoil() || m_iconIsFoil, false);
}