refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -24,8 +24,8 @@ TextureMap::TextureMap(int type, const std::wstring& name,
this->missingTexture = missingTexture;
// 4J Initialisers
missingPosition = NULL;
stitchResult = NULL;
missingPosition = nullptr;
stitchResult = nullptr;
m_mipMap = mipmap;
}
@@ -36,7 +36,7 @@ void TextureMap::stitch() {
if (iconType == Icon::TYPE_TERRAIN) {
// for (Tile tile : Tile.tiles)
for (unsigned int i = 0; i < Tile::TILE_NUM_COUNT; ++i) {
if (Tile::tiles[i] != NULL) {
if (Tile::tiles[i] != nullptr) {
Tile::tiles[i]->registerIcons(this);
}
}
@@ -48,7 +48,7 @@ void TextureMap::stitch() {
// for (Item item : Item.items)
for (unsigned int i = 0; i < Item::ITEM_NUM_COUNT; ++i) {
Item* item = Item::items[i];
if (item != NULL && item->getIconType() == iconType) {
if (item != nullptr && item->getIconType() == iconType) {
item->registerIcons(this);
}
}
@@ -94,7 +94,7 @@ void TextureMap::stitch() {
std::vector<Texture*>* frames =
TextureManager::getInstance()->createTextures(filename, m_mipMap);
if (frames == NULL || frames->empty()) {
if (frames == nullptr || frames->empty()) {
continue; // Couldn't load a texture, skip it
}
@@ -131,7 +131,7 @@ void TextureMap::stitch() {
std::vector<Texture*>* frames = textures.find(textureHolder)->second;
StitchedTexture* stored = NULL;
StitchedTexture* stored = nullptr;
AUTO_VAR(itTex, texturesToRegister.find(textureName));
if (itTex != texturesToRegister.end()) stored = itTex->second;
@@ -139,7 +139,7 @@ void TextureMap::stitch() {
// [EB]: What is this code for? debug warnings for when during
// transition?
bool missing = false;
if (stored == NULL) {
if (stored == nullptr) {
missing = true;
stored = StitchedTexture::create(textureName);
@@ -206,7 +206,7 @@ void TextureMap::stitch() {
StitchedTexture* TextureMap::getTexture(const std::wstring& name) {
StitchedTexture* result = texturesByName.find(name)->second;
if (result == NULL) result = missingPosition;
if (result == nullptr) result = missingPosition;
return result;
}
@@ -224,7 +224,7 @@ Texture* TextureMap::getStitchedTexture() { return stitchResult; }
// 4J Stu - register is a reserved keyword in C++
Icon* TextureMap::registerIcon(const std::wstring& name) {
if (name.empty()) {
app.DebugPrintf("Don't register NULL\n");
app.DebugPrintf("Don't register nullptr\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
@@ -232,11 +232,11 @@ Icon* TextureMap::registerIcon(const std::wstring& name) {
}
// TODO: [EB]: Why do we allow multiple registrations?
StitchedTexture* result = NULL;
StitchedTexture* result = nullptr;
AUTO_VAR(it, texturesToRegister.find(name));
if (it != texturesToRegister.end()) result = it->second;
if (result == NULL) {
if (result == nullptr) {
result = StitchedTexture::create(name);
texturesToRegister.insert(
stringStitchedTextureMap::value_type(name, result));