refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -47,8 +47,8 @@ RandomLevelSource::RandomLevelSource(Level* level, int64_t seed,
floatingIslandScale = new PerlinNoise(random, 10);
floatingIslandNoise = new PerlinNoise(random, 16);
} else {
floatingIslandScale = NULL;
floatingIslandNoise = NULL;
floatingIslandScale = nullptr;
floatingIslandNoise = nullptr;
}
forestNoise = new PerlinNoise(random, 8);
@@ -79,7 +79,7 @@ RandomLevelSource::~RandomLevelSource() {
delete forestNoise;
if (pows.data != NULL) delete[] pows.data;
if (pows.data != nullptr) delete[] pows.data;
}
int g_numPrepareHeightCalls = 0;
@@ -395,7 +395,7 @@ void RandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks,
uint8_t material = b->material;
LevelGenerationOptions* lgo = app.getLevelGenerationOptions();
if (lgo != NULL) {
if (lgo != nullptr) {
lgo->getBiomeOverride(b->id, material, top);
}
@@ -423,7 +423,7 @@ void RandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks,
y <= waterHeight + 1) {
top = b->topMaterial;
material = b->material;
if (lgo != NULL) {
if (lgo != nullptr) {
lgo->getBiomeOverride(b->id, material, top);
}
}
@@ -530,10 +530,10 @@ void RandomLevelSource::lightChunk(LevelChunk* lc) { lc->recalcHeightmap(); }
doubleArray RandomLevelSource::getHeights(doubleArray buffer, int x, int y,
int z, int xSize, int ySize,
int zSize, BiomeArray& biomes) {
if (buffer.data == NULL) {
if (buffer.data == nullptr) {
buffer = doubleArray(xSize * ySize * zSize);
}
if (pows.data == NULL) {
if (pows.data == nullptr) {
pows = floatArray(5 * 5);
for (int xb = -2; xb <= 2; xb++) {
for (int zb = -2; zb <= 2; zb++) {
@@ -849,8 +849,8 @@ std::wstring RandomLevelSource::gatherStats() { return L"RandomLevelSource"; }
std::vector<Biome::MobSpawnerData*>* RandomLevelSource::getMobsAt(
MobCategory* mobCategory, int x, int y, int z) {
Biome* biome = level->getBiome(x, z);
if (biome == NULL) {
return NULL;
if (biome == nullptr) {
return nullptr;
}
if (mobCategory == MobCategory::monster &&
scatteredFeature->isSwamphut(x, y, z)) {
@@ -861,10 +861,10 @@ std::vector<Biome::MobSpawnerData*>* RandomLevelSource::getMobsAt(
TilePos* RandomLevelSource::findNearestMapFeature(
Level* level, const std::wstring& featureName, int x, int y, int z) {
if (LargeFeature::STRONGHOLD == featureName && strongholdFeature != NULL) {
if (LargeFeature::STRONGHOLD == featureName && strongholdFeature != nullptr) {
return strongholdFeature->getNearestGeneratedFeature(level, x, y, z);
}
return NULL;
return nullptr;
}
void RandomLevelSource::recreateLogicStructuresForChunk(int chunkX,