refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -208,12 +208,12 @@ void DirectoryLevelStorage::checkSession() {
ChunkStorage* DirectoryLevelStorage::createChunkStorage(Dimension* dimension) {
// 4J Jev, removed try/catch.
if (dynamic_cast<HellDimension*>(dimension) != NULL) {
if (dynamic_cast<HellDimension*>(dimension) != nullptr) {
File dir2 = File(dir, LevelStorage::NETHER_FOLDER);
// dir2.mkdirs(); // 4J Removed
return new OldChunkStorage(dir2, true);
}
if (dynamic_cast<TheEndDimension*>(dimension) != NULL) {
if (dynamic_cast<TheEndDimension*>(dimension) != nullptr) {
File dir2 = File(dir, LevelStorage::ENDER_FOLDER);
// dir2.mkdirs(); // 4J Removed
return new OldChunkStorage(dir2, true);
@@ -318,7 +318,7 @@ LevelData* DirectoryLevelStorage::prepareLevel() {
return ret;
}
return NULL;
return nullptr;
}
void DirectoryLevelStorage::saveLevelData(
@@ -394,7 +394,7 @@ void DirectoryLevelStorage::save(std::shared_ptr<Player> player) {
// 4J Changed return val to bool to check if new player or loaded player
CompoundTag* DirectoryLevelStorage::load(std::shared_ptr<Player> player) {
CompoundTag* tag = loadPlayerDataTag(player->getXuid());
if (tag != NULL) {
if (tag != nullptr) {
player->load(tag);
}
return tag;
@@ -418,7 +418,7 @@ CompoundTag* DirectoryLevelStorage::loadPlayerDataTag(PlayerUID xuid) {
ConsoleSaveFileInputStream(m_saveFile, realFile);
return NbtIo::readCompressed(&fis);
}
return NULL;
return nullptr;
}
// 4J Added function
@@ -428,7 +428,7 @@ void DirectoryLevelStorage::clearOldPlayerFiles() {
std::vector<FileEntry*>* playerFiles =
m_saveFile->getFilesWithPrefix(playerDir.getName());
if (playerFiles != NULL) {
if (playerFiles != nullptr) {
#if !defined(_FINAL_BUILD)
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
@@ -496,14 +496,14 @@ void DirectoryLevelStorage::resetNetherPlayerPositions() {
std::vector<FileEntry*>* playerFiles =
m_saveFile->getFilesWithPrefix(playerDir.getName());
if (playerFiles != NULL) {
if (playerFiles != nullptr) {
for (AUTO_VAR(it, playerFiles->begin()); it != playerFiles->end();
++it) {
FileEntry* realFile = *it;
ConsoleSaveFileInputStream fis =
ConsoleSaveFileInputStream(m_saveFile, realFile);
CompoundTag* tag = NbtIo::readCompressed(&fis);
if (tag != NULL) {
if (tag != nullptr) {
// If the player is in the nether, set their y position
// above the top of the nether This will force the player to
// be spawned in a valid position in the overworld when they