refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -18,7 +18,7 @@ CRITICAL_SECTION Socket::s_hostQueueLock[2];
std::queue<std::uint8_t> Socket::s_hostQueue[2];
Socket::SocketOutputStreamLocal* Socket::s_hostOutStream[2];
Socket::SocketInputStreamLocal* Socket::s_hostInStream[2];
ServerConnection* Socket::s_serverConnection = NULL;
ServerConnection* Socket::s_serverConnection = nullptr;
void Socket::EnsureStreamsInitialised() {
// Thread-safe one-time initialisation via C++11 magic-statics guarantee.
@@ -71,19 +71,19 @@ Socket::Socket(bool response) {
} else {
m_end = SOCKET_CLIENT_END;
Socket* socket = new Socket(1);
if (s_serverConnection != NULL) {
if (s_serverConnection != nullptr) {
s_serverConnection->NewIncomingSocket(socket);
} else {
app.DebugPrintf(
"SOCKET: Warning - attempted to notify server of new incoming "
"socket but s_serverConnection is NULL\n");
"socket but s_serverConnection is nullptr\n");
}
}
for (int i = 0; i < 2; i++) {
m_endClosed[i] = false;
}
m_socketClosedEvent = NULL;
m_socketClosedEvent = nullptr;
createdOk = true;
networkPlayerSmallId = g_NetworkManager.GetHostPlayer()->GetSmallId();
}
@@ -95,8 +95,8 @@ Socket::Socket(INetworkPlayer* player, bool response /* = false*/,
for (int i = 0; i < 2; i++) {
InitializeCriticalSection(&m_queueLockNetwork[i]);
m_inputStream[i] = NULL;
m_outputStream[i] = NULL;
m_inputStream[i] = nullptr;
m_outputStream[i] = nullptr;
m_endClosed[i] = false;
}
@@ -116,14 +116,14 @@ Socket::Socket(INetworkPlayer* player, bool response /* = false*/,
createdOk = true;
}
SocketAddress* Socket::getRemoteSocketAddress() { return NULL; }
SocketAddress* Socket::getRemoteSocketAddress() { return nullptr; }
INetworkPlayer* Socket::getPlayer() {
return g_NetworkManager.GetPlayerBySmallId(networkPlayerSmallId);
}
void Socket::setPlayer(INetworkPlayer* player) {
if (player != NULL) {
if (player != nullptr) {
networkPlayerSmallId = player->GetSmallId();
} else {
networkPlayerSmallId = 0;
@@ -151,7 +151,7 @@ void Socket::pushDataToQueue(const std::uint8_t* pbData, std::size_t dataSize,
}
void Socket::addIncomingSocket(Socket* socket) {
if (s_serverConnection != NULL) {
if (s_serverConnection != nullptr) {
s_serverConnection->NewIncomingSocket(socket);
}
}
@@ -168,9 +168,9 @@ InputStream* Socket::getInputStream(bool isServerConnection) {
return m_inputStream[m_end];
}
} else {
if (s_hostInStream[m_end] == NULL) {
if (s_hostInStream[m_end] == nullptr) {
app.DebugPrintf(
"SOCKET: Warning - s_hostInStream[%d] is NULL in "
"SOCKET: Warning - s_hostInStream[%d] is nullptr in "
"getInputStream(); calling EnsureStreamsInitialised()\n",
m_end);
EnsureStreamsInitialised();
@@ -196,9 +196,9 @@ Socket::SocketOutputStream* Socket::getOutputStream(bool isServerConnection) {
}
} else {
int outIdx = 1 - m_end;
if (s_hostOutStream[outIdx] == NULL) {
if (s_hostOutStream[outIdx] == nullptr) {
app.DebugPrintf(
"SOCKET: Warning - s_hostOutStream[%d] is NULL in "
"SOCKET: Warning - s_hostOutStream[%d] is nullptr in "
"getOutputStream(); calling EnsureStreamsInitialised()\n",
outIdx);
EnsureStreamsInitialised();
@@ -225,7 +225,7 @@ bool Socket::close(bool isServerConnection) {
allClosed = true;
m_endClosed[m_end] = true;
}
if (allClosed && m_socketClosedEvent != NULL) {
if (allClosed && m_socketClosedEvent != nullptr) {
m_socketClosedEvent->Set();
}
if (allClosed) createdOk = false;
@@ -452,15 +452,15 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b,
buffer.dwDataSize = length;
INetworkPlayer* hostPlayer = g_NetworkManager.GetHostPlayer();
if (hostPlayer == NULL) {
if (hostPlayer == nullptr) {
app.DebugPrintf(
"Trying to write to network, but the hostPlayer is NULL\n");
"Trying to write to network, but the hostPlayer is nullptr\n");
return;
}
INetworkPlayer* socketPlayer = m_socket->getPlayer();
if (socketPlayer == NULL) {
if (socketPlayer == nullptr) {
app.DebugPrintf(
"Trying to write to network, but the socketPlayer is NULL\n");
"Trying to write to network, but the socketPlayer is nullptr\n");
return;
}
@@ -477,7 +477,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b,
hostPlayer->SendData(socketPlayer, buffer.pbyData,
buffer.dwDataSize, lowPriority, requireAck);
// DWORD queueSize = hostPlayer->GetSendQueueSize( NULL,
// DWORD queueSize = hostPlayer->GetSendQueueSize( nullptr,
// QNET_GETSENDQUEUESIZE_BYTES ); if( queueSize > 24000 )
// {
// //printf("Queue size is: %d, forcing