refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -328,7 +328,7 @@ void HellRandomLevelSource::lightChunk(LevelChunk* lc) {
doubleArray HellRandomLevelSource::getHeights(doubleArray buffer, int x, int y,
int z, int xSize, int ySize,
int zSize) {
if (buffer.data == NULL) {
if (buffer.data == nullptr) {
buffer = doubleArray(xSize * ySize * zSize);
}
@@ -548,15 +548,15 @@ std::vector<Biome::MobSpawnerData*>* HellRandomLevelSource::getMobsAt(
}
Biome* biome = level->getBiome(x, z);
if (biome == NULL) {
return NULL;
if (biome == nullptr) {
return nullptr;
}
return biome->getMobs(mobCategory);
}
TilePos* HellRandomLevelSource::findNearestMapFeature(
Level* level, const std::wstring& featureName, int x, int y, int z) {
return NULL;
return nullptr;
}
void HellRandomLevelSource::recreateLogicStructuresForChunk(int chunkX,