refactor: replace NULL with nullptr across C++ codebase

Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
This commit is contained in:
MatthewBeshay
2026-03-30 16:25:52 +11:00
parent a330ecdcbb
commit dfb0e3b03e
752 changed files with 5396 additions and 5396 deletions

View File

@@ -208,7 +208,7 @@ LevelChunk* TheEndLevelRandomLevelSource::getChunk(int xOffs, int zOffs) {
doubleArray TheEndLevelRandomLevelSource::getHeights(doubleArray buffer, int x,
int y, int z, int xSize,
int ySize, int zSize) {
if (buffer.data == NULL) {
if (buffer.data == nullptr) {
buffer = doubleArray(xSize * ySize * zSize);
}
@@ -422,15 +422,15 @@ std::wstring TheEndLevelRandomLevelSource::gatherStats() {
std::vector<Biome::MobSpawnerData*>* TheEndLevelRandomLevelSource::getMobsAt(
MobCategory* mobCategory, int x, int y, int z) {
Biome* biome = level->getBiome(x, z);
if (biome == NULL) {
return NULL;
if (biome == nullptr) {
return nullptr;
}
return biome->getMobs(mobCategory);
}
TilePos* TheEndLevelRandomLevelSource::findNearestMapFeature(
Level* level, const std::wstring& featureName, int x, int y, int z) {
return NULL;
return nullptr;
}
void TheEndLevelRandomLevelSource::recreateLogicStructuresForChunk(int chunkX,