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fix: unglob everything else and make it build
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@@ -57,10 +57,10 @@ void DLCGameRulesHeader::addData(PBYTE pbData, DWORD dwBytes)
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version_number, compression_type,
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std::wstringtofilename(m_defaultSaveName),
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std::wstringtofilename(m_displayName),
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std::wstringtofilename(texturepackid),
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std::wstringtofilename(m_grfPath)
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wstringtofilename(m_defaultSaveName),
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wstringtofilename(m_displayName),
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wstringtofilename(texturepackid),
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wstringtofilename(m_grfPath)
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);
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// Texture Pack.
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