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synced 2026-05-23 19:54:34 +00:00
fix: unglob everything else and make it build
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@@ -1380,7 +1380,7 @@ void Tutorial::tick()
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while(itCon != constraintsToRemove[m_CurrentState].end() )
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{
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constraints[e_Tutorial_State_Gameplay].push_back(itCon->first);
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constraintsToRemove[e_Tutorial_State_Gameplay].push_back( pair<TutorialConstraint *, unsigned char>(itCon->first, itCon->second) );
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constraintsToRemove[e_Tutorial_State_Gameplay].push_back( std::pair<TutorialConstraint *, unsigned char>(itCon->first, itCon->second) );
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constraints[m_CurrentState].erase( find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), itCon->first) );
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itCon = constraintsToRemove[m_CurrentState].erase(itCon);
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@@ -2024,7 +2024,7 @@ void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= fa
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else if(delayedRemove)
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{
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c->setQueuedForRemoval(true);
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constraintsToRemove[m_CurrentState].push_back( pair<TutorialConstraint *, unsigned char>(c, 0) );
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constraintsToRemove[m_CurrentState].push_back( std::pair<TutorialConstraint *, unsigned char>(c, 0) );
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}
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else
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{
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