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fix: unglob everything else and make it build
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@@ -59,7 +59,7 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
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for(unsigned int level = ench->getMinLevel(); level <= ench->getMaxLevel(); ++level)
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{
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m_enchantmentIdAndLevels.push_back(pair<int,int>(ench->id,level));
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m_enchantmentIdAndLevels.push_back(std::pair<int,int>(ench->id,level));
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m_buttonListEnchantments.addItem(app.GetString( ench->getDescriptionId() ) + _toString<int>(level) );
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}
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}
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