Remove Win32 local state types from join and load menus

This commit is contained in:
notmatthewbeshay
2026-03-10 23:52:28 +11:00
parent 7f29aa5d99
commit e2bbccf7eb
2 changed files with 15 additions and 13 deletions

View File

@@ -387,8 +387,8 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
// Shared function to join the game that is the same whether we used the sign-in UI or not
void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
{
DWORD dwSignedInUsers = 0;
bool noPrivileges = false;
int signedInUsers = 0;
int localUsersMask = 0;
bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
@@ -402,6 +402,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
{
if(ProfileManager.IsSignedIn(index))
{
++signedInUsers;
if (isSignedInLive && !ProfileManager.IsSignedInLive(index))
{
// Record the first non signed in live pad
@@ -418,6 +419,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
{
if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
{
++signedInUsers;
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
localUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
@@ -457,8 +459,8 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
#if defined(__PS3__) || defined(__PSVITA__)
if(isSignedInLive)
@@ -485,7 +487,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
pClass->m_bIgnoreInput=false;
int messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if(dwSignedInUsers > 1) messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
if(signedInUsers > 1) messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.RequestUGCMessageBox(IDS_CONNECTION_FAILED, messageText);
}