refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -54,7 +54,7 @@ PlayerList::PlayerList(MinecraftServer* server) {
}
PlayerList::~PlayerList() {
for (AUTO_VAR(it, players.begin()); it < players.end(); it++) {
for (auto it = players.begin(); it < players.end(); it++) {
(*it)->connection = nullptr; // Must remove reference to connection, or
// else there is a circular dependency
delete (*it)->gameMode; // Gamemode also needs deleted as it references
@@ -100,7 +100,7 @@ void PlayerList::placeNewPlayer(Connection* connection,
{
bool usedIndexes[MINECRAFT_NET_MAX_PLAYERS];
ZeroMemory(&usedIndexes, MINECRAFT_NET_MAX_PLAYERS * sizeof(bool));
for (AUTO_VAR(it, players.begin()); it < players.end(); ++it) {
for (auto it = players.begin(); it < players.end(); ++it) {
usedIndexes[(int)(*it)->getPlayerIndex()] = true;
}
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) {
@@ -267,8 +267,8 @@ void PlayerList::placeNewPlayer(Connection* connection,
level->getGameTime(), level->getDayTime(),
level->getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT))));
AUTO_VAR(activeEffects, player->getActiveEffects());
for (AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end();
auto activeEffects = player->getActiveEffects();
for (auto it = activeEffects->begin(); it != activeEffects->end();
++it) {
MobEffectInstance* effect = *it;
playerConnection->send(std::shared_ptr<UpdateMobEffectPacket>(
@@ -294,7 +294,7 @@ void PlayerList::placeNewPlayer(Connection* connection,
// to true so that respawning works when the EndPoem is closed
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer != NULL) {
for (AUTO_VAR(it, players.begin()); it != players.end(); ++it) {
for (auto it = players.begin(); it != players.end(); ++it) {
std::shared_ptr<ServerPlayer> servPlayer = *it;
INetworkPlayer* checkPlayer =
servPlayer->connection->getNetworkPlayer();
@@ -521,7 +521,7 @@ void PlayerList::remove(std::shared_ptr<ServerPlayer> player) {
}
level->removeEntity(player);
level->getChunkMap()->remove(player);
AUTO_VAR(it, find(players.begin(), players.end(), player));
auto it = find(players.begin(), players.end(), player);
if (it != players.end()) {
players.erase(it);
}
@@ -632,7 +632,7 @@ std::shared_ptr<ServerPlayer> PlayerList::respawn(
}
serverPlayer->getLevel()->getChunkMap()->remove(serverPlayer);
AUTO_VAR(it, find(players.begin(), players.end(), serverPlayer));
auto it = find(players.begin(), players.end(), serverPlayer);
if (it != players.end()) {
players.erase(it);
}
@@ -752,7 +752,7 @@ std::shared_ptr<ServerPlayer> PlayerList::respawn(
if (keepAllPlayerData) {
std::vector<MobEffectInstance*>* activeEffects =
player->getActiveEffects();
for (AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end();
for (auto it = activeEffects->begin(); it != activeEffects->end();
++it) {
MobEffectInstance* effect = *it;
@@ -893,7 +893,7 @@ void PlayerList::toggleDimension(std::shared_ptr<ServerPlayer> player,
// 4J Stu - Fix for #64683 - Customer Encountered: TU7: Content: Gameplay:
// Potion effects are removed after using the Nether Portal
std::vector<MobEffectInstance*>* activeEffects = player->getActiveEffects();
for (AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end();
for (auto it = activeEffects->begin(); it != activeEffects->end();
++it) {
MobEffectInstance* effect = *it;
@@ -1409,7 +1409,7 @@ int PlayerList::getPlayerCount() { return (int)players.size(); }
int PlayerList::getPlayerCount(ServerLevel* level) {
int count = 0;
for (AUTO_VAR(it, players.begin()); it != players.end(); ++it) {
for (auto it = players.begin(); it != players.end(); ++it) {
if ((*it)->level == level) ++count;
}
@@ -1455,7 +1455,7 @@ std::shared_ptr<ServerPlayer> PlayerList::findAlivePlayerOnSystem(
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer != NULL) {
for (AUTO_VAR(itP, players.begin()); itP != players.end(); ++itP) {
for (auto itP = players.begin(); itP != players.end(); ++itP) {
std::shared_ptr<ServerPlayer> newPlayer = *itP;
INetworkPlayer* otherPlayer =
@@ -1488,8 +1488,8 @@ void PlayerList::removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
#endif
bool playerRemoved = false;
AUTO_VAR(it, find(receiveAllPlayers[dimIndex].begin(),
receiveAllPlayers[dimIndex].end(), player));
auto it = find(receiveAllPlayers[dimIndex].begin(),
receiveAllPlayers[dimIndex].end(), player);
if (it != receiveAllPlayers[dimIndex].end()) {
#if !defined(_CONTENT_PACKAGE)
app.DebugPrintf(
@@ -1502,7 +1502,7 @@ void PlayerList::removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer != NULL && playerRemoved) {
for (AUTO_VAR(itP, players.begin()); itP != players.end(); ++itP) {
for (auto itP = players.begin(); itP != players.end(); ++itP) {
std::shared_ptr<ServerPlayer> newPlayer = *itP;
INetworkPlayer* otherPlayer =
@@ -1528,7 +1528,7 @@ void PlayerList::removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
// 4J Stu - Something went wrong, or possibly the QNet player left
// before we got here. Re-check all active players and make sure they
// have someone on their system to receive all packets
for (AUTO_VAR(itP, players.begin()); itP != players.end(); ++itP) {
for (auto itP = players.begin(); itP != players.end(); ++itP) {
std::shared_ptr<ServerPlayer> newPlayer = *itP;
INetworkPlayer* checkingPlayer =
newPlayer->connection->getNetworkPlayer();
@@ -1540,7 +1540,7 @@ void PlayerList::removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
else if (newPlayer->dimension == 1)
newPlayerDim = 2;
bool foundPrimary = false;
for (AUTO_VAR(it, receiveAllPlayers[newPlayerDim].begin());
for (auto it = receiveAllPlayers[newPlayerDim].begin();
it != receiveAllPlayers[newPlayerDim].end(); ++it) {
std::shared_ptr<ServerPlayer> primaryPlayer = *it;
INetworkPlayer* primPlayer =
@@ -1589,7 +1589,7 @@ void PlayerList::addPlayerToReceiving(std::shared_ptr<ServerPlayer> player) {
#endif
shouldAddPlayer = false;
} else {
for (AUTO_VAR(it, receiveAllPlayers[playerDim].begin());
for (auto it = receiveAllPlayers[playerDim].begin();
it != receiveAllPlayers[playerDim].end(); ++it) {
std::shared_ptr<ServerPlayer> oldPlayer = *it;
INetworkPlayer* checkingPlayer =
@@ -1617,7 +1617,7 @@ bool PlayerList::canReceiveAllPackets(std::shared_ptr<ServerPlayer> player) {
playerDim = 1;
else if (player->dimension == 1)
playerDim = 2;
for (AUTO_VAR(it, receiveAllPlayers[playerDim].begin());
for (auto it = receiveAllPlayers[playerDim].begin();
it != receiveAllPlayers[playerDim].end(); ++it) {
std::shared_ptr<ServerPlayer> newPlayer = *it;
if (newPlayer == player) {
@@ -1644,7 +1644,7 @@ bool PlayerList::isXuidBanned(PlayerUID xuid) {
bool banned = false;
for (AUTO_VAR(it, m_bannedXuids.begin()); it != m_bannedXuids.end(); ++it) {
for (auto it = m_bannedXuids.begin(); it != m_bannedXuids.end(); ++it) {
if (ProfileManager.AreXUIDSEqual(xuid, *it)) {
banned = true;
break;