refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -34,7 +34,7 @@ void AddItemRuleDefinition::writeAttributes(DataOutputStream* dos,
void AddItemRuleDefinition::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); it++)
for (auto it = m_enchantments.begin(); it != m_enchantments.end(); it++)
children->push_back(*it);
}
@@ -95,7 +95,7 @@ bool AddItemRuleDefinition::addItemToContainer(
new ItemInstance(m_itemId, quantity, m_auxValue));
newItem->set4JData(m_dataTag);
for (AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end();
for (auto it = m_enchantments.begin(); it != m_enchantments.end();
++it) {
(*it)->enchantItem(newItem);
}