refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -18,7 +18,7 @@ void ConsoleGenerateStructure::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); it++)
for (auto it = m_actions.begin(); it != m_actions.end(); it++)
children->push_back(*it);
}
@@ -104,7 +104,7 @@ BoundingBox* ConsoleGenerateStructure::getBoundingBox() {
// Find the max bounds
int maxX, maxY, maxZ;
maxX = maxY = maxZ = 1;
for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it) {
for (auto it = m_actions.begin(); it != m_actions.end(); ++it) {
ConsoleGenerateStructureAction* action = *it;
maxX = std::max(maxX, action->getEndX());
maxY = std::max(maxY, action->getEndY());
@@ -121,7 +121,7 @@ bool ConsoleGenerateStructure::postProcess(Level* level, Random* random,
BoundingBox* chunkBB) {
if (level->dimension->id != m_dimension) return false;
for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it) {
for (auto it = m_actions.begin(); it != m_actions.end(); ++it) {
ConsoleGenerateStructureAction* action = *it;
switch (action->getActionType()) {