refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -7,7 +7,7 @@ GameRule::GameRule(GameRuleDefinition* definition, Connection* connection) {
}
GameRule::~GameRule() {
for (AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); ++it) {
for (auto it = m_parameters.begin(); it != m_parameters.end(); ++it) {
if (it->second.isPointer) {
delete it->second.gr;
}
@@ -51,7 +51,7 @@ void GameRule::onCollectItem(std::shared_ptr<ItemInstance> item) {
void GameRule::write(DataOutputStream* dos) {
// Find required parameters.
dos->writeInt(m_parameters.size());
for (AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); it++) {
for (auto it = m_parameters.begin(); it != m_parameters.end(); it++) {
std::wstring pName = (*it).first;
ValueType vType = (*it).second;