refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -348,7 +348,7 @@ void GameRuleManager::writeRuleFile(DataOutputStream* dos) {
std::unordered_map<std::wstring, ConsoleSchematicFile*>* files;
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
dos->writeInt(files->size());
for (AUTO_VAR(it, files->begin()); it != files->end(); it++) {
for (auto it = files->begin(); it != files->end(); it++) {
std::wstring filename = it->first;
ConsoleSchematicFile* file = it->second;
@@ -528,7 +528,7 @@ bool GameRuleManager::readRuleFile(
int tagId = contentDis->readInt();
ConsoleGameRules::EGameRuleType tagVal =
ConsoleGameRules::eGameRuleType_Invalid;
AUTO_VAR(it, tagIdMap.find(tagId));
auto it = tagIdMap.find(tagId);
if (it != tagIdMap.end()) tagVal = it->second;
GameRuleDefinition* rule = NULL;
@@ -601,7 +601,7 @@ void GameRuleManager::readChildren(
int tagId = dis->readInt();
ConsoleGameRules::EGameRuleType tagVal =
ConsoleGameRules::eGameRuleType_Invalid;
AUTO_VAR(it, tagIdMap->find(tagId));
auto it = tagIdMap->find(tagId);
if (it != tagIdMap->end()) tagVal = it->second;
GameRuleDefinition* childRule = NULL;