refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -12,7 +12,7 @@ XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() {
}
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() {
for (AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) {
for (auto it = m_items.begin(); it != m_items.end(); ++it) {
delete *it;
}
}
@@ -24,7 +24,7 @@ XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() {
void XboxStructureActionPlaceContainer::getChildren(
std::vector<GameRuleDefinition*>* children) {
XboxStructureActionPlaceBlock::getChildren(children);
for (AUTO_VAR(it, m_items.begin()); it != m_items.end(); it++)
for (auto it = m_items.begin(); it != m_items.end(); it++)
children->push_back(*it);
}
@@ -88,7 +88,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(
Tile::UPDATE_CLIENTS);
// Add items
int slotId = 0;
for (AUTO_VAR(it, m_items.begin());
for (auto it = m_items.begin();
it != m_items.end() &&
(slotId < container->getContainerSize());
++it, ++slotId) {