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refactor: expand AUTO_VAR macro
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@@ -444,7 +444,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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do {
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// We need to keep ticking the connections for players that
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// already logged in
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for (AUTO_VAR(it, createdConnections.begin());
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for (auto it = createdConnections.begin();
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it < createdConnections.end(); ++it) {
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(*it)->tick();
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}
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@@ -482,8 +482,8 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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idx, CONTEXT_PRESENCE_MULTIPLAYER, false);
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} else {
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connection->close();
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AUTO_VAR(it, find(createdConnections.begin(),
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createdConnections.end(), connection));
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auto it = find(createdConnections.begin(),
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createdConnections.end(), connection);
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if (it != createdConnections.end())
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createdConnections.erase(it);
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}
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@@ -497,7 +497,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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}
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if (g_NetworkManager.IsLeavingGame() || !IsInSession()) {
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for (AUTO_VAR(it, createdConnections.begin());
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for (auto it = createdConnections.begin();
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it < createdConnections.end(); ++it) {
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(*it)->close();
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}
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@@ -940,7 +940,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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// them being removed from the server when removed from the session
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if (pServer != NULL) {
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PlayerList* players = pServer->getPlayers();
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for (AUTO_VAR(it, players->players.begin());
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for (auto it = players->players.begin();
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it < players->players.end(); ++it) {
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std::shared_ptr<ServerPlayer> servPlayer = *it;
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if (servPlayer->connection->isLocal() &&
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@@ -1005,7 +1005,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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pMinecraft->localplayers[index]->getXuid();
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PlayerList* players = pServer->getPlayers();
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for (AUTO_VAR(it, players->players.begin());
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for (auto it = players->players.begin();
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it < players->players.end(); ++it) {
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std::shared_ptr<ServerPlayer> servPlayer = *it;
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if (servPlayer->getXuid() == localPlayerXuid) {
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