refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -444,7 +444,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
do {
// We need to keep ticking the connections for players that
// already logged in
for (AUTO_VAR(it, createdConnections.begin());
for (auto it = createdConnections.begin();
it < createdConnections.end(); ++it) {
(*it)->tick();
}
@@ -482,8 +482,8 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
idx, CONTEXT_PRESENCE_MULTIPLAYER, false);
} else {
connection->close();
AUTO_VAR(it, find(createdConnections.begin(),
createdConnections.end(), connection));
auto it = find(createdConnections.begin(),
createdConnections.end(), connection);
if (it != createdConnections.end())
createdConnections.erase(it);
}
@@ -497,7 +497,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
}
if (g_NetworkManager.IsLeavingGame() || !IsInSession()) {
for (AUTO_VAR(it, createdConnections.begin());
for (auto it = createdConnections.begin();
it < createdConnections.end(); ++it) {
(*it)->close();
}
@@ -940,7 +940,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
// them being removed from the server when removed from the session
if (pServer != NULL) {
PlayerList* players = pServer->getPlayers();
for (AUTO_VAR(it, players->players.begin());
for (auto it = players->players.begin();
it < players->players.end(); ++it) {
std::shared_ptr<ServerPlayer> servPlayer = *it;
if (servPlayer->connection->isLocal() &&
@@ -1005,7 +1005,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
pMinecraft->localplayers[index]->getXuid();
PlayerList* players = pServer->getPlayers();
for (AUTO_VAR(it, players->players.begin());
for (auto it = players->players.begin();
it < players->players.end(); ++it) {
std::shared_ptr<ServerPlayer> servPlayer = *it;
if (servPlayer->getXuid() == localPlayerXuid) {