refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -166,7 +166,7 @@ UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu() {
app.SetLiveLinkRequired(false);
if (m_currentSessions) {
for (AUTO_VAR(it, m_currentSessions->begin());
for (auto it = m_currentSessions->begin();
it < m_currentSessions->end(); ++it) {
delete (*it);
}
@@ -641,7 +641,7 @@ void UIScene_LoadOrJoinMenu::AddDefaultButtons() {
int i = 0;
for (AUTO_VAR(it, app.getLevelGenerators()->begin());
for (auto it = app.getLevelGenerators()->begin();
it != app.getLevelGenerators()->end(); ++it) {
LevelGenerationOptions* levelGen = *it;
@@ -1176,7 +1176,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList() {
unsigned int sessionIndex = 0;
m_buttonListGames.setCurrentSelection(0);
for (AUTO_VAR(it, m_currentSessions->begin());
for (auto it = m_currentSessions->begin();
it < m_currentSessions->end(); ++it) {
FriendSessionInfo* sessionInfo = *it;