refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -176,7 +176,7 @@ EntityRenderDispatcher::EntityRenderDispatcher() {
renderers[eTYPE_LIGHTNINGBOLT] = new LightningBoltRenderer();
glDisable(GL_LIGHTING);
AUTO_VAR(itEnd, renderers.end());
auto itEnd = renderers.end();
for (classToRendererMap::iterator it = renderers.begin(); it != itEnd;
it++) {
it->second->init(this);
@@ -188,7 +188,7 @@ EntityRenderDispatcher::EntityRenderDispatcher() {
EntityRenderer* EntityRenderDispatcher::getRenderer(eINSTANCEOF e) {
if ((e & eTYPE_PLAYER) == eTYPE_PLAYER) e = eTYPE_PLAYER;
// EntityRenderer * r = renderers[e];
AUTO_VAR(it, renderers.find(e)); // 4J Stu - The .at and [] accessors
auto it = renderers.find(e); // 4J Stu - The .at and [] accessors
// insert elements if they don't exist
if (it == renderers.end()) {
@@ -304,7 +304,7 @@ Font* EntityRenderDispatcher::getFont() { return font; }
void EntityRenderDispatcher::registerTerrainTextures(
IconRegister* iconRegister) {
// for (EntityRenderer<? extends Entity> renderer : renderers.values())
for (AUTO_VAR(it, renderers.begin()); it != renderers.end(); ++it) {
for (auto it = renderers.begin(); it != renderers.end(); ++it) {
EntityRenderer* renderer = it->second;
renderer->registerTerrainTextures(iconRegister);
}