refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -199,7 +199,7 @@ void PlayerRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
mob->GetAdditionalModelParts();
// turn them on
if (pAdditionalModelParts != NULL) {
for (AUTO_VAR(it, pAdditionalModelParts->begin());
for (auto it = pAdditionalModelParts->begin();
it != pAdditionalModelParts->end(); ++it) {
ModelPart* pModelPart = *it;
@@ -211,7 +211,7 @@ void PlayerRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
// turn them off again
if (pAdditionalModelParts && pAdditionalModelParts->size() != 0) {
for (AUTO_VAR(it, pAdditionalModelParts->begin());
for (auto it = pAdditionalModelParts->begin();
it != pAdditionalModelParts->end(); ++it) {
ModelPart* pModelPart = *it;