refactor: expand AUTO_VAR macro

This commit is contained in:
Tropical
2026-03-29 23:59:05 -05:00
parent a330ecdcbb
commit e45151ae64
201 changed files with 1051 additions and 1055 deletions

View File

@@ -108,8 +108,8 @@ void Explosion::explode() {
levelEntities->end());
Vec3 center(x, y, z);
AUTO_VAR(itEnd, entities.end());
for (AUTO_VAR(it, entities.begin()); it != itEnd; it++) {
auto itEnd = entities.end();
for (auto it = entities.begin(); it != itEnd; it++) {
std::shared_ptr<Entity> e = *it; // entities->at(i);
// 4J Stu - If the entity is not in a block that would be blown up, then
@@ -117,7 +117,7 @@ void Explosion::explode() {
// The player can be damaged and killed by explosions behind obsidian
// walls
bool canDamage = false;
for (AUTO_VAR(it2, toBlow.begin()); it2 != toBlow.end(); ++it2) {
for (auto it2 = toBlow.begin(); it2 != toBlow.end(); ++it2) {
if (e->bb.intersects(it2->x, it2->y, it2->z, it2->x + 1,
it2->y + 1, it2->z + 1)) {
canDamage = true;
@@ -201,7 +201,7 @@ void Explosion::finalizeExplosion(
if (fraction == 0) fraction = 1;
size_t j = toBlowArray->size() - 1;
// for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
for (AUTO_VAR(it, toBlowArray->rbegin()); it != toBlowArray->rend();
for (auto it = toBlowArray->rbegin(); it != toBlowArray->rend();
++it) {
TilePos* tp = &(*it); //&toBlowArray->at(j);
int xt = tp->x;
@@ -261,7 +261,7 @@ void Explosion::finalizeExplosion(
if (fire) {
// for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
for (AUTO_VAR(it, toBlowArray->rbegin()); it != toBlowArray->rend();
for (auto it = toBlowArray->rbegin(); it != toBlowArray->rend();
++it) {
TilePos* tp = &(*it); //&toBlowArray->at(j);
int xt = tp->x;
@@ -282,7 +282,7 @@ void Explosion::finalizeExplosion(
Explosion::playerVec3Map* Explosion::getHitPlayers() { return &hitPlayers; }
Vec3 Explosion::getHitPlayerKnockback(std::shared_ptr<Player> player) {
AUTO_VAR(it, hitPlayers.find(player));
auto it = hitPlayers.find(player);
if (it == hitPlayers.end()) return Vec3(0.0, 0.0, 0.0);